Everything I’ve ever done
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Principal Interaction Designer: Barracuda Networks
September 2021 - Present
Lead designer of the Barracuda Design System. Design lead on convergence experiences and shared services.
- Barracuda Design System - Created token-based design language 
- Wrote the JSON token values for global, alias, and component tokens for two themes 
- Created a GitHub repository with the JSON values 
- Hooked up the Token Studio Plugin to GitHub and Figma 
- Applied the JSON token values to components in Figma so components in code and in design were using the same source of truth 
- Educated entire design org on tokens, Token Studio Plugin, and theme switching with one library 
- Remade all components from scratch 
- Kept up with new Figma instrumentation technology (instance swapping, for example) 
- Invented “Foundation groups” and “Microlayouts” as a way to quickly compose interfaces for designers (before it was popular) 
- Created an illustration stickersheet so product designers could compose consistent in-product illustrations 
- Created an accessible data visualization palette 
- Create a data visualization component library in Figma 
 
- Unified navigation - Audited information architecture and navigation paradigms of 12+ products across the portfolio 
- Performed desk research into different navigational studies to help form a design base to test 
- Ideated on different interaction designs that would work for entire portfolio of products 
- Created four prototype concepts to test with users 
- Tested concepts with users 
- Created mockups for 12+ products with new navigation to show value in consistency 
- Created a product and account switcher component design to allow users to switch between products and accounts 
- Recruited engineering to contribute the coded component to the design system for other teams to implement 
- Socialized design with other teams to create alignment 
 
- Shared services - Audited 12+ products for duplicate functionality 
- After creating a list of what needed to be shared, audited the functionality of each product 
- Collaborated with the product and engineering teams to understand requirements 
- Conducted card sorting and tree testing studies to understand how to organize and structure the shared services navigation 
- Conducted prototype tests to see what interaction design in conjunction with the unified navigation is easiest to use and understand 
 
- Converged email security - Audited email products to understand functionality and workflows 
- Conducted user interviews to understand users’ pain points and workflows 
- Created a blueprint for how a converged email product would work from a system and workflow standpoint 
- Ideated on progressive disclosure interact design using user interview task analysis data 
- Socialized concept with product teams 
- Created product lead growth concepts 
 
BDS Token System
Principal Interaction Designer, Barracuda Networks • 2023 - Present
Created a token system, wrote the JSON values, and implemented two themes in Figma using the Token Studio Plugin.
Senior Product Designer: RollWorks
January 2020 - September 2021
Design owner of the dynamic account list builder enabling marketers to combine data sources to create account lists for ABM marketing programs.
Other work includes:
- Design System evangelist and Figma component creator 
- 2021 Hack Week Winner - Global Search 
- Created Figma training series for new engineer hires 
- Standardized Figma files across design team to make handoff easier 
- Co-designer on account insights project 
- Collaborator on navigation and platform model redesign 
- Design owner on algorithmic scoring of accounts across platform 
- Re-designed several key product pages 
- Designed MV on-boarding flow for free tier customers 
Interaction Designer (UI Designer): Google
September 2018 - March 2019 • TVC via Adecco
Part of the Search and Assistant team, Food Ordering vertical
I had to leave in March due to a family emergency
Features I worked on:
- Tags 
- Combo meals 
- Adding pictures to menus 
- Google Material 2 audit 
- Provider selection 
- Checkout improvement 
- Desktop layout improvement 
- Dish recommendations 
Product Design Lead: UpGuard
September 2016 - June 2018 • Full-time permanent
Grew the team to five people
Executed a design vision and strategy
Started a user research program
Created a design system
Created user flows, wireframes, prototypes, animations, and mockups for entire product suite
Designed the CSTAR chrome extension
Created the UpGuard visual identity and brand guidelines
Optimize end-to-end customer experience through collaboration with all departments.
Cultivated a design culture including a six week Design Symposium course for the marketing and sales teams
UX/UI Designer: Malwarebytes
Sep 2015 - Sep 2016 • Full-time permanent
Led a full website rebuild and redesign increasing conversion rate by 202%
Won the American In-house Design Award for web design
Assisted in development of visual identity and brand
Created user flows, wireframes, usability studies, and mocks for account management portal.
Created wireframes and mockups for Malwarebytes Technician Toolset
UX/UI Designer: Aarki Inc.
Feb 2015 - Sep 2015 • Full-time permanent
Features I worked on:
Multivariate ad creation and serving system
Responsive ads design tool
DSP/RTB Media Buying module
UX/UI Designer: Concordus Applications
Aug 2014- Nov 2014 • Full-time permanent
Created high fidelity mockups, wireframes, user flows, and user research
UX/UI Designer
Jun 2011 - Jan 2014 • Freelancer
Managed product design, branding, website design, and ad design for several individuals and startups:
- MeLikeBars - paleo food bar company 
- HealthType - mobile app 
- Shinobi Labs - mobile app 
- Active Theory - mobile app 
- Sebastian Q - curated fashion blog 
Product Design Lead: Social Apps Lab at CITRIS
Mar 2010 - Jun 2011 • Student run organization
User-centric, end-to-end design of:
- PokerWalk - Android app 
- Tic-Toc-Tiles - iPad app 
- CitySandbox - web app 
Presented at the Games for Health Conference 2011
Presented at the Museum of Games in Switzerland 2011
Education
University of California, Berkeley
B.A. Art Practice
3.85 GPA
Honors in the major
Special Recognition for work in New Media
